Chai Chasers uses fictional Glee-coins only. There is no real money anywhere in it: no purchases, no wagering, no ads, no accounts, and no cash-out. All shipped art, sound, names, and game presentation are original. The balance politely refills itself if it ever runs low. Optional site analytics is off by default and, if enabled, measures aggregate reach only - not gameplay, accounts, advertising, or personalization. Not affiliated with any casino, game studio, or brand.
It was built as a birthday gift for Glee herself: every symbol, sound, and sparkle was
chosen for one very specific player. You're invited anyway.
Chai Chasers was created and directed by Jamie, working with clearly scoped AI collaborators,
shared canon, and tests. The full build story, decision log, and engineering trail are public in the
GitHub repo.
The engineering deep-dive lives on our sibling site:
the OverKill Hill P³ project page.
The game was built as a Designathon entry. The artifacts are live and public: